View Full Version : Revvin - Throttle/WEP
SlapShot
3rd February 2004, 05:24 AM
<<S>> Revvin,
Glad to see your involved with this stick too. I followed you lead with your original Cougar profile and hope to incorporate some of your CH knowledge.
The question at hand ... Is there a way to firewall the Pro Throttle and have WEP kick in ?
If you remember, the Cougar would allow you to program the full throttle spectrum within say 98% of the throttle throw and when pushing past 98% of the throw, WEP would kick in. Pull back past 98% throw and WEP would disengage.
Please tell me this is possible ... this one aspect is huge in my book.
I have set up a profile in mapped mode and mapped approx 95% of my existing Cougar profile to match the CH products.
I have the ...
Fighterstick
CH Pro Throttle
CH Pro Pedals (I LOVE THE TOE BRAKES !!!)
SlapShot
MichaelCHProd
3rd February 2004, 05:56 PM
Glad to see you join the fold Slapshot :thumbsup:
There are a couple of ways to implement your WEP but this is simplest (keep in mind this is for IL-2 Forgotten Battles so I used it's WEP command "w").
Here is the Script......
script
CMS.B1 = [JS2.A3 < 10];
endScript[/b]
Here is the GUI......
ftp://ftp.chproducts.com/pub/Postings/WEP.jpg
Revvin
3rd February 2004, 06:19 PM
<<S>> Revvin,
Glad to see your involved with this stick too. I followed you lead with your original Cougar profile and hope to incorporate some of your CH knowledge.[/b]
Good to see you here Slapshot and good to hear you made the switch too as for my knowledge? oh dear no chance of any success there then :D
Michael beat me to the reply (damn his efficiency! :D ) so you'll see it's just as easy to incorporate WEP on your throttle axis as it was with the Cougar, infact because you don't have to mess about with any manual calibration it's even easier! In Michael's example (and I'm sure he'll correct me if I'm wrong..often am :) ) you will get WEP at approx 96% throttle travel (255 * 0.96) 255 being the maximum throttle travel.
If you need any help gimme a shout, BTW I have an Aces High profile based on my old Cougar layout in the profile forum and also a .cmc file with many Aces High commands so you could easily build your own profile like you would with a Cougar .tmm file.
Once again it's good to see you here, hope you find the site helpful
SlapShot
6th February 2004, 12:53 AM
Very strange ... I posted a reply last night hoping for an answer when I got home from work and lo and behold, my post was not there !?!?!?!
Anyway ...
I really have no idea how to implement the script that Michael wrote. I did check in my \maps directory and saw a .cms file that was created on my behalf (I did not make it). I inserted the line, but when I fired up th CM GUI, I did not see the CMS Tab so I was not able to assign p NULL to the button.
I opened revvin's profile and it shows a CMS Tab ... why his does and mine doesn't is the quandry at hand.
Here is the .cms file that is in my directory ...
// CMS Script File
//
// Game Title:
// Written By:
// Date:
//
script
CMS.B1 = ([JS3.A1 > 128] or [JS3.A2 >128]); // WHEEL BRAKES
CMS.B2 = [JS2.A1 < 88]; // CURSOR LEFT
CMS.B3 = [JS2.A1 > 168]; // CURSOR RIGHT
CMS.B4 = [JS2.A2 > 168]; // CURSOR DOWN
CMS.B5 = [JS2.A2 < 88]; // CURSOR UP
CMS.B6 = [JS2.A3 < 10]; // <- here is the line that Michael wanted me to run ... B6 now instead of B1
SEQUENCE
WAIT (JS1.B3);
CMS.B6 = TRUE; // NAV TO AA MODE
DELAY (5);
CMS.B6 = FALSE;
WAIT (JS1.B3);
CMS.B7 = TRUE; // AA to AG MODE
DELAY (5);
CMS.B7 = FALSE;
WAIT (JS1.B3);
CMS.B8 = TRUE; // AG TO AA MODE
DELAY (5);
CMS.B8 = FALSE;
ENDSEQUENCE
endScript
Revvin
6th February 2004, 01:32 AM
When you run the map wizard (4th icon from the left in the top menu) it will ask you if you want to include CMS support in your profile once you have selected your joysticks from the list. If you said no then no problem just open up your profile and click on the 'Add' icon (5th icon from the left in the top menu) and you can add CMS Controls (it's at the bottom of the list) This will add a tab next to your last control device titled 'CMS Control' when you open it you'll see an array of buttons, these represent the virtual (if that'sthe right word) CMS buttons.
Open up the CM Editor (8th icon from the left in the top menu) and copy and paste that code Michael showed you. In the 'CMS Controls' tab click o nthe first button and uncheck the 'DirectX mode' tick box so you can enter the WEP key or macro if you're using a .cmc file. Save you profile and download it and you shoudl be ready to go.
SlapShot
6th February 2004, 05:19 AM
OH YEAH !!!! :thumbsup:
Works like a champ ... I can't tell you how much this makes me happy. Being able to do this with the throttle is HUGE when it come to my flying style.
MichaelCHProd
6th February 2004, 06:47 AM
way to pick up my slack Revin :thumbsup:
I knew I hurried that response. :(
SlapShot
6th February 2004, 09:21 PM
Thanks to both Michael and Rev for your help.
Only thing left to do is to figure out how to grow a longer thumb ... :lol:
Very short thumbs here, so I was using Hat3 on the Cougar for my POV. Finding the reciprocal hat on the fighterstick was a 4-way was a bummer.
How come CH didn't make these 8-way hats ? I am going to need to find a way to build up the bottom handrest on the stick so that my thumb is positioned on Hat1 or nearer. Once I get that solved, I will be deadly ... again ... :D
Revvin
6th February 2004, 09:34 PM
Thanks to both Michael and Rev for your help.
Only thing left to do is to figure out how to grow a longer thumb ... [/b]
Glad to help Slapshot, can't help with the thumb though :) Be sure to pass on the site to any other CH users you know ;)
Nigel-ZyncMedia
7th February 2004, 04:41 PM
Originally posted by SlapShot@Feb 5 2004, 11:53 PM
Very strange ... I posted a reply last night hoping for an answer when I got home from work and lo and behold, my post was not there !?!?!?!
Anyway ...
I really have no idea how to implement the script that Michael wrote. I did check in my \maps directory and saw a .cms file that was created on my behalf (I did not make it). I inserted the line, but when I fired up th CM GUI, I did not see the CMS Tab so I was not able to assign p NULL to the button.
I opened revvin's profile and it shows a CMS Tab ... why his does and mine doesn't is the quandry at hand.
Here is the .cms file that is in my directory ...
// CMS Script File
//
// Game Title:
// Written By:
// Date:
//
script
CMS.B1 = ([JS3.A1 > 128] or [JS3.A2 >128]); // WHEEL BRAKES
CMS.B2 = [JS2.A1 < 88]; // CURSOR LEFT
CMS.B3 = [JS2.A1 > 168]; // CURSOR RIGHT
CMS.B4 = [JS2.A2 > 168]; // CURSOR DOWN
CMS.B5 = [JS2.A2 < 88]; // CURSOR UP
CMS.B6 = [JS2.A3 < 10]; // <- here is the line that Michael wanted me to run ... B6 now instead of B1
SEQUENCE
WAIT (JS1.B3);
CMS.B6 = TRUE; // NAV TO AA MODE
DELAY (5);
CMS.B6 = FALSE;
WAIT (JS1.B3);
CMS.B7 = TRUE; // AA to AG MODE
DELAY (5);
CMS.B7 = FALSE;
WAIT (JS1.B3);
CMS.B8 = TRUE; // AG TO AA MODE
DELAY (5);
CMS.B8 = FALSE;
ENDSEQUENCE
endScript
that would be my fauly, We were upgrading the hosting servers and some of SQL databases werent backed up fully, apologies.
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