No Use For A Name
26-03-2005, 05:25 PM
I'm playing LOMAC, and I want to assign the same key to cycle throug' my combat/landing flaps. I have a sequence that cycles between them, but I also want it to fully retract them and the end (Retracted-->combat-->full-->retracted). Once I start the sequence, it just cycles between combat and full flaps. How can I get them to retract again within the sequence? thanks for any help!
I also want to do this for my Autopiolot, but I figgure it will be the same for both
Here's what it looks like:
SEQUENCE //Cycle between combat/landing flaps
WAIT (JS2.B16);
CMS.B6 = TRUE;
WAIT (JS2.B16);
CMS.B6 = FALSE;
CMS.B7 = TRUE;
WAIT (JS2.B16);
CMS.B7 = FALSE;
ENDSEQUENCE
I also want to do this for my Autopiolot, but I figgure it will be the same for both
Here's what it looks like:
SEQUENCE //Cycle between combat/landing flaps
WAIT (JS2.B16);
CMS.B6 = TRUE;
WAIT (JS2.B16);
CMS.B6 = FALSE;
CMS.B7 = TRUE;
WAIT (JS2.B16);
CMS.B7 = FALSE;
ENDSEQUENCE