TargetDrone
12th July 2005, 09:02 AM
Hi all. N00b to the forums here so sorry if this topic has already been covered. I could not find it with search. Here's my prob....
Related Game: Mechwarrior4 Mercs
I recently replaced my gameport CH VP Pro and CH Pedals with a FS Pro and CH Pro Pedals (both usb). Since switching over I can not seem to get the "Toe Brake" pedals to function as "Rudder." On my gameport version I used Toe Brake Left to turn the mech left and Toe Brake right to turn the mech right. NOTE: Turning a mech is from the waist down unlike Torso Twisitng which is from the waist up (x and y axis for torso twist).
I can get the Mech to turn if I use the pedal's Rudder function to do so BUT I've been meching with Toe Brake turning for many many years. It sure would be nice to continue that, if possible.
Problem comes in when I assign Rudder function Axis (default) to the two independant Toe Brake Pedals. Since the left and the right share the same axis I get a conflict and can not download the map. I would like to disable the slide rudders and chock them for this game and strictly use toe brakes for turning.
PS> This game only recognizes one JS + mouse and 4 axis, 32 buttons. I have what works set and saved as such.. Not relevant (i don't think) to my problem but the game allows me to use both the JS and mouse for torso movement, left, right, up, down (x,y axis). In-game I use the inverted Y axis option. Throttle is on the Z axis and has in-game option for one way throttle, which I use.
Does or can the two toe brakes be combined into one axis or would it need to be one axis divided by 0-255, half per pedal? Better yet, can the toe brakes be used as rudders at all? I probably have overkill for info here but I figured better to have it and not need it than to........ Any help would be greatly appreciated.
-TD
Related Game: Mechwarrior4 Mercs
I recently replaced my gameport CH VP Pro and CH Pedals with a FS Pro and CH Pro Pedals (both usb). Since switching over I can not seem to get the "Toe Brake" pedals to function as "Rudder." On my gameport version I used Toe Brake Left to turn the mech left and Toe Brake right to turn the mech right. NOTE: Turning a mech is from the waist down unlike Torso Twisitng which is from the waist up (x and y axis for torso twist).
I can get the Mech to turn if I use the pedal's Rudder function to do so BUT I've been meching with Toe Brake turning for many many years. It sure would be nice to continue that, if possible.
Problem comes in when I assign Rudder function Axis (default) to the two independant Toe Brake Pedals. Since the left and the right share the same axis I get a conflict and can not download the map. I would like to disable the slide rudders and chock them for this game and strictly use toe brakes for turning.
PS> This game only recognizes one JS + mouse and 4 axis, 32 buttons. I have what works set and saved as such.. Not relevant (i don't think) to my problem but the game allows me to use both the JS and mouse for torso movement, left, right, up, down (x,y axis). In-game I use the inverted Y axis option. Throttle is on the Z axis and has in-game option for one way throttle, which I use.
Does or can the two toe brakes be combined into one axis or would it need to be one axis divided by 0-255, half per pedal? Better yet, can the toe brakes be used as rudders at all? I probably have overkill for info here but I figured better to have it and not need it than to........ Any help would be greatly appreciated.
-TD