Chris0381
10th December 2006, 09:46 PM
This script lets you throw grenades, reload, and drop/pickup when a certain button is held for a certain period of time. It lets you double up on the buttons.
I dont like selecting a grenade then having to click fire and its nice to do it with one press of a button and also allows you to position you X-hairs at the same time while also moving.
Its also nice to have the reload in those instances you have a one on one combat and dont want to locate the rload key on the keyboard.
I dont use drop-pickup a lot but its nice to have.
All these button require you to press them and keep them pressed for a couple of seconds. You can adjust the ONDELAY number in this case "5" to have longer hold times. I feel 5 is the minimun thru experimentation.
SCRIPT
//GRENADES, RELOAD, DROP-PICKUP with DELEAYED J1.B2 and JS1.B AND JS1.B6
TIMER( ONDELAY, D1, 5 ) = JS1.B3; //selects and throws a grenade = "4" - "f"
CMS.B23 = D1;
TIMER( ONDELAY, D2, 5 ) = JS1.B6; //reload = "spacebar"
CMS.B24 = D2;
TIMER( ONDELAY, D3, 5 ) = JS1.B2; //DROP-PICKUP = "KP+"
CMS.B29 = D3;
ENDSCRIPT
CMS.B23 = "4 CHARDLY CHARDLY CHARDLY f" Note: CHARDLY is a one-character time delay
CMS.B24 = "SPC" I assigned reload to my space bar as I reload a lot.
CMS.B29 = "KP+" I assigned KEYPAD + as my drop-pickup
Just a warning I use the grenade script to sit near an ammo pile and continuously toss grenades down an embankment at tanks and it appears this is frowned upon in BF1942 as it gives the grenade thrower an unfair advantage. So please use with care.
I'm new to the game and didnt realize I was committing a war crime.
I dont like selecting a grenade then having to click fire and its nice to do it with one press of a button and also allows you to position you X-hairs at the same time while also moving.
Its also nice to have the reload in those instances you have a one on one combat and dont want to locate the rload key on the keyboard.
I dont use drop-pickup a lot but its nice to have.
All these button require you to press them and keep them pressed for a couple of seconds. You can adjust the ONDELAY number in this case "5" to have longer hold times. I feel 5 is the minimun thru experimentation.
SCRIPT
//GRENADES, RELOAD, DROP-PICKUP with DELEAYED J1.B2 and JS1.B AND JS1.B6
TIMER( ONDELAY, D1, 5 ) = JS1.B3; //selects and throws a grenade = "4" - "f"
CMS.B23 = D1;
TIMER( ONDELAY, D2, 5 ) = JS1.B6; //reload = "spacebar"
CMS.B24 = D2;
TIMER( ONDELAY, D3, 5 ) = JS1.B2; //DROP-PICKUP = "KP+"
CMS.B29 = D3;
ENDSCRIPT
CMS.B23 = "4 CHARDLY CHARDLY CHARDLY f" Note: CHARDLY is a one-character time delay
CMS.B24 = "SPC" I assigned reload to my space bar as I reload a lot.
CMS.B29 = "KP+" I assigned KEYPAD + as my drop-pickup
Just a warning I use the grenade script to sit near an ammo pile and continuously toss grenades down an embankment at tanks and it appears this is frowned upon in BF1942 as it gives the grenade thrower an unfair advantage. So please use with care.
I'm new to the game and didnt realize I was committing a war crime.