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RW-1
21st April 2004, 07:28 PM
Hi All,

Well the throttle came today, plugged it right in with the fighterstick and CM saw it, no issues, and it calibrated ok.

Does anyone have a map for Search and Rescue 4?

I have the CMC file Mike made for the vietnam version.

The issue I'm having is about the same as any other newbie, I cant get SAR 4
to see the throttle. In fact I couldn't get it to see the joystick throttle wheel either.

Likely I'm doing something wrong, but I don't think so.

You can DL my map and files for the game here:

http://www.dynamicflight.com/dl/Sar4.map
http://www.dynamicflight.com/dl/Sar4.cms
http://www.dynamicflight.com/dl/Sar4.cmc

You may also see in the map the last thign I tried, assigning different axis to the throttle in hopes of finding one the game could see.

Game configured for joystick and throttle. I have yet to order my replacement pedals :)

Thanks guys, while I go through this growing pains session.

Marc

Revvin
21st April 2004, 08:00 PM
I'm having problems with those links, could you perhaps zip the files and attach it to a forum post? How old is the game? have you combined all the devices into one virtual device incase that game only recognises one controller?

RW-1
21st April 2004, 11:02 PM
Sorry Rev,

Try this one, I suppose my web server otr the browser doesn't know what to do with those file extensions. I've zipped them here for you.

I believe I have combined them, as when performing a test/calibration, I only have CM Device 1 to select, and it works fine in that screen.

As a side note, in SAR 4 when I had all three periferals (gameport), no issues. So it's got to be something not being represented to the game somehow, the joystick is fine for the game. I even tried the throttle wheel when I had just the fighterstick setup to send the appropriate key commands instead of axis Z, still no joy.

I figured if others are playing the vietnam version or SAR 4 without issue, perhaps I could compare maps and see where I may have strayed (I assume it's my map before the game, but ... :) )

Thanks,

Marc

Bob Church
21st April 2004, 11:52 PM
FWIW, SAR in XP needs to see a "Slider" for the throttle, it won't see the Z axis. Try changing the assignment on the throttle handle from "Z Axis" to "Slider 0" and see if it helps. Comanche 4 and probably others in the future are the same way, so if you're programming a sim and the throttle doesn't seem to want to work, try the Slider 0 thing.

- Bob

The StickWorks
http://www.stickworks.com

RW-1
22nd April 2004, 01:24 PM
Bob, you're absolutly right. Working now.

In hindsight (don't you love that?), I had thought about trying the slider 0 and 1 to see what happened, but never got around to it in my going round and round.

BTW, this is on Win98SE, I may upgrade it to XP Pro later on this year.

So games like that, and you mentioned in the future as well, may use slider0.
Was this how the gameport version of the throttle detected in the game as well?

Would you know why they have shifted to doing that?

You have my thanks (Revvin as well).

I love the CM software over speedkeys!
I'll be starting creating my own CMC soon, and then I plan on delving into scripting.

Anytime either of you are in the Ft. Lauderdale area, you may have a Helicopter flight lesson with me, on me!

Marc

Bob Church
23rd April 2004, 03:09 AM
>> Bob, you're absolutly right. Working now. <<

Great! It caused a lot of confusion when the sim first came out, but that's been fixing it right up.

>> BTW, this is on Win98SE, I may upgrade it to XP Pro later on this year. <<

I've never run into it with W9x, but it may actually be a DX version thing and not a Windows version thing which would cause that. Thanks for letting me know!

>> So games like that, and you mentioned in the future as well, may use slider0.
Was this how the gameport version of the throttle detected in the game as well? <<

No, that's the dumb thing about it. Apparently, MS added support for the two "Sliders" and then said a typical use for the slider would be the throttle. Some later games apparently took that to mean that the throttle had to be a slider and this is the result. The joysticks by default used the 3rd axis, the axes weren't really named in W9x like they are in XP/2K. There is a conversion, certain axes end up getting mapped to certain axis types because DirectInput depends on the designations like Xrot, Yrot, etc. where W9x didn't really care, it just mainly took them in order. Anyway, what was a suggestion apparently has turned into a requirement at some developers, so if you have trouble with a Z axis throttle, try SL0 and see if things get better.

>> Would you know why they have shifted to doing that? <<

These are Windows developers we're talking about. Reason doesn't actually enter into the equation<g>.

>> You have my thanks (Revvin as well). <<

You're more than welcome, Marc! I'm glad to hear you got it running!

>> Anytime either of you are in the Ft. Lauderdale area, you may have a Helicopter flight lesson with me, on me! <<

If I ever get down that way, I'll be sure and take you up on that. Sounds like a good time! :)

- Bob

The StickWorks
http://www.stickworks.com

RW-1
23rd April 2004, 03:19 PM
Interesting how a suggestion from MS turns into a directive ... Thanks for the tidbit and history.

Glad I was able to give you an occurance of it happening with Win9x. :D

Ahh, I just love forums, no matter what type of issue you are having, there are always guys like us here who are willing to give a hand.

Have a great weekend!

Marc