FOX2_FOX2
1st May 2004, 10:32 AM
I've got only 2 of the CH USB products as I use the thumbwheel on the Fighterstick as my rudder control, and most of the profiles that I have downloaded are with the pedals. I tried to modify the CMS file by removing or putting // infront of the the line like this;
//CMS.B1 = ([JS3.A1 > 128] or [JS3.A2 >128]); // WHEEL BRAKES
and seems to work but not in all games. It's ok in Falcon4 but not in CFS3 or IL2. I am not a programmer and I am trying to learn how to program my CH products using the Help files included in the CH Control Manager 3.0 program. I am trying to pickup a few things by reading some of the threads in this forum but I am still confused. So my question is, to start creating a profile, do I have to create a MAP first then to scripting? Can I use the MAP created and download the map and play the game straight away? What does those numbers in the map means, for example;
022205=1
022701=2
022101=2
022220=DCS_DOWN
022301=2
022501=2
021420=NOSE_WHEEL_STEER
021720=OPEN_SPEEDBRAKES
021620=LANDING_GEAR
021520=CLOSE_SPEEDBRAKES
010E28=RETURN TO SEARCH
TIA guys.
//CMS.B1 = ([JS3.A1 > 128] or [JS3.A2 >128]); // WHEEL BRAKES
and seems to work but not in all games. It's ok in Falcon4 but not in CFS3 or IL2. I am not a programmer and I am trying to learn how to program my CH products using the Help files included in the CH Control Manager 3.0 program. I am trying to pickup a few things by reading some of the threads in this forum but I am still confused. So my question is, to start creating a profile, do I have to create a MAP first then to scripting? Can I use the MAP created and download the map and play the game straight away? What does those numbers in the map means, for example;
022205=1
022701=2
022101=2
022220=DCS_DOWN
022301=2
022501=2
021420=NOSE_WHEEL_STEER
021720=OPEN_SPEEDBRAKES
021620=LANDING_GEAR
021520=CLOSE_SPEEDBRAKES
010E28=RETURN TO SEARCH
TIA guys.